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Maple Pranks – KMS Edition: Lost In Translation

FalconPerch recently PQ’d in KMS and ran into some very interesting Korean maplers!

Check out the rest of the post HERE.

BannedStory is Back!! (Updated)

BannedStory is one of the most used MapleStory related program; everyone has at least heard of it or used it. The program is a MapleStory character simulator that has extractions of the sprites used from the game. It was mainly used for creating animations, looks, etc.

Nexon AMERICA had once told the developer he will be unable to get the extractions from the North American version of the game due to violation of copyrights. Even so, the program kept on rising with its foreign content.

Update!!

Banned Story is now back! If you head on to http://maplesimpulator.com you will see that it is back to normal, and now up and running. Here is a little message left from Ion, the creator of this fine program.

Great news everybody! Nexon America lifted the Cease & Desist letter that Nexon Korea sent me some days ago. This means that BannedStory, MapleMap and all their related content can be back online for public use. This is weird somehow since Nexon America prohibited me the use of GMS content in the first place, but anyways, thanks Nexon America.

As you can see in the last update, Nexon Amercia has authorized the use of GMS content inside the program. I will try to update the program with this new content as soon as possible so please be patient.

My appreciation goes to everyone who gave me their support and help. All those who signed the online petition to bring BannedStory back. Everyone who sent me emails encouraging me to keep going, to find a way to solve this. All those who fought in various forums and blogs to bring BannedStory back. This is the power of the MapleStory community. Working together you can accomplish anything.

Thank You Maplers!

It seems that because of the huge positive argument that the Maple Community gave has been enough to lift a C&D from Nexon Korea. It seems that the lack of people saying crude things towards the company, and instead said nice, more meaningful statements that actually pushed the fight to actually having a chance of getting the C&D lifted and it worked.

 

On May 23, Nexon Korea issued a CaD ( Cease and Desist) letter stating that they will shut down all MapleStory related items on the website.

Statement from the Developer of BannedStory:

Sad news dear BannedStory users,

Nexon of Korea Have Sent Me to Cease and Desist letter to stop all MapleStory Activities That Are held in this site. Nexon of Korea have sent me a Cease and Desist letter to stop all MapleStory activities that are held in this site. This time it will Be All, Not Just a single game client as Opposed to What Happened with Nexon of America. This time it will be all, not just a single game client as opposed to what happened with Nexon of America. Again, I Have Them Through emails Explained What the Programs Are, What They Do and What They Do, But with no success. Again, I have explained them through emails what the programs are, what they do and what they don’t, but with no success. It is True What They Are in Their letter stating: I am violating copyright Their material, so I have no right to fight Against That. It is true what they are stating in their letter: I am violating their copyright material, so I have no right to fight against that. You Can check a screenshot of the letter Below (I have checked and Its Already real). You can check a screenshot of the letter below (I have already checked and its real).

I Never Expected to Be this program as popular as it is and for so long, But its all thanks to you. I never expected this program to be as popular as it is and for so long, but its all thanks to you. I am glad That You Have Found It Useful Not Only for all your Creative Needs, But Also as a jump-starting point Into the world of MapleStory. I am glad that you have found it useful not only for all your creative needs, but also as a jump-starting point into the world of MapleStory. As for the site, Everything That is related to MapleStory Will Be removed, Leaving the rest intact. As for the site, everything that is related to MapleStory will be removed, leaving the rest intact.

That Please take Into account the distribution of copyright infringement también material part of the clauses Written in the letter. Please take into account that distribution of the copyright infringement material is also part of the clauses written in the letter. That Means That I Can not Provide Any downloads of Any kind. That means that I cannot provide any downloads of any kind. That includes the program and Its resources, extraction tools and source codes. That includes the program and its resources, extraction tools and source codes.

Yours sincerely, Yours sincerely,
Ion

It has come to an end, the prodigy of the this popular MapleStory program… People over at various MapleStory forums rage at this action; perhaps this is also the end to many MMV (Maple Music Videos) and various animations such as Maple Kombat, but who knows?

We can only wait to see what goes on in the future.

Message to BannedStory people: http://www.maplesimulator.com/content/nexon-vs-bannedstory&usg=ALkJrhihDxV2XfgtHsoPE_tTmovZgZYvCQ

Credits to BasilMarket, BannedStory.

UPDATE

This just in: Nexon America is aware of the problem between BannedStory’s CaD.

They are trying to lift off the CaD at the moment.

Hoorah?

http://forum.nexon.net/MapleStory/forums/thread/7383054.aspx

Looking To Join KMS?

If you’re looking to join KMS (Korean MapleStory) and need help with registration, installation, and meeting other English speaking maplers then head over to HeliosTower.net and join their community. There are tons of guides and players who will be glad to help you start out.

(Note: You must join the site before you can view the major guides).

DestinyMS Closes

Only days after announcing they were being sued by Nexon for violating their intellectual property by running their private server, DestinyMS administrator and owner Duncan (known as Shadow on their website) has announced that DestinyMS will be closing permanently. An announcement was posted on their website today.

It has come to our attention that operating a public private MapleStory server breaks Nexon’s intellectual property. Due to this, we have shut down our server permanently. We have removed any links to material that allow you to play on our server. We call to anyone who has downloaded the offending material to immediately remove this from your computer, as it violates Nexon’s intellectual property.

For more information, please visit the RPM forums or our IRC channel. You may also want to read the forum thread.

Special thanks to anyone out there who has contributed or otherwise assisted in the operation of this project over the past two years.

Best wishes,
The DestinyMS Team

In a post on their forums Duncan boasts (or at least that’s what we can decipher) about how DestinyMS has “reached a lot of our goals” and “made a history out of ourselfs”. Here is the post in it’s entirety…grammatical errors and all.

After much consideration and possible solutions or ways out.
Me and my lawyer have came to the conclusion that fighting for DMS will not be worth it.

Winning the case is still a big chance, but we can in no way help players download the DestinyMS.exe patch to play on our server, thus not gaining any players.
With the US working on new internet laws to expand the current DMCA, Nexon will get us blacklisted and we will lose all our american players and possibly our asian players too (as Asia is connected to europe through the US).
And last but not least, Europe is working on its own DMCA version, which will take down DMS not to long from now.

To stop the case and safe everyone allot of effort, we have decided to shut down DestinyMS.

The chat and forums will stay up, so enjoy sticking around, as many people have met eachother here and became friends… even several relationships started at DMS. And we do not want to take the community away from you all.

I will personally like to thank everyone who has helped and worked with DestinyMS. We have reached allot of goals and made a history out of ourselfs. In the world of MapleStory, DestinyMS will never be forgotten. To everyone who has enjoyed DestinyMS, we also will not be forgotten.

Our legacy lives on.

Regards,

Shadow

DestinyMS’ legacy will not live on but it will surely be remembered as the second server that was sued by Nexon and again remind private server owners that no matter where you are or what you say, Nexon will find you and take you down.

Gaming Addiction In South Korea

I found this article from Time magazine in April 2010 and thought I’d share it given Nexon Korea’s talk of implementing a Midnight Ban system for users under 18.

Ever since Yoon Hyuk-joo, a 16-year-old in Seoul, started playing the popular computer game StarCraft eight years ago, studying has taken the backseat. For six hours every day in dim, smoky Internet cafés known in the South Korean capital as “PC Bangs,” Yoon leads a squad of soldiers in Battlefield Online and then maims the undead in Counter-Strike: Zombies. His idols aren’t your usual baseball players or pop-music stars: the high school student looks to inspiration from Lim Yo-hwan, known in South Korea as “the Emperor.” Lim is one of the most successful professional StarCraft players of all time, whose celebrity has spurred fans to label him and his actress girlfriend as the South Korean equivalent of Ashton Kutcher and Demi Moore.

But in a country where video-game champions live like rock stars, Yoon concedes that too many teenagers are getting hooked on the hobby. He was pleased last week when the government ordered what it calls a “nighttime shutdown” for gamers: the Ministry of Culture, Sports and Tourism directed the operators of the three most popular games to block people under age 18 from playing games between midnight and 8 a.m. starting in September. Another rule will significantly slow down the Internet connections of young players if they engage for too many hours into the night, rendering the more graphics-intensive games unplayable, and several other bills are pending in the National Assembly that could restrict kids’ gaming habits even further. “It’s a great idea,” says Yoon. “Video-game addiction is having bad effects on our generation. The kids have to study and grow up eventually.” (See pictures of South Korean video gamers.)

South Korea is one of the most wired countries in the world, but that connectivity comes with a price. Since the early 2000s, occasional reports of compulsive gamers dying or murdering loved ones to satisfy their addiction have raised hackles at the industry, a domestic market valued at about $2.4 billion in which 30 million people are thought to play regularly. The government introduced the recent nighttime shutdown one month after police discovered a 3-month-old baby who starved to death while her parents were busy nurturing their virtual baby on a game at an Internet café.

The curfew also comes one month after the Korean e-Sports Players Association, a governing body of professional computer-game sports, reportedly filed charges against a group of retired StarCraft players and officials for allegedly manipulating the betting system — a testament to how seriously some Koreans have come to take the game. In February, a 22-year-old Korean man was charged with murdering his mother after she pestered him to stop playing. And in 2005, in one of the most famous cases, a 28-year-old man went into cardiac arrest and died after playing StarCraft for 50 hours straight, with only a few bathroom breaks. That was a particularly bad year for the country, when 10 people died from related causes to video-game addiction. (See 10 things to do in Seoul.)

Psychologists estimate that 10% of South Korean schoolchildren have shown signs of video-game addiction, thought by some psychiatrists to be one of the highest rates in the world, along with that of China. Video-game addiction — though not officially recognized in the U.S. by the American Psychological Association — typically includes symptoms like becoming withdrawn or angry when not allowed to play. Severe cases can result in addicts’ simply not eating or sleeping until they’re back on their binge. For years, South Korea has been at the forefront of treating the disorder. In 2002, before the issue had risen to global prominence, the government opened one of the region’s first Internet-addiction treatment centers, perched away in the countryside. Since then, hundreds of private hospitals and clinics in the country have opened specialized units to treat the disorder, and the government even opened a hotline for gaming addicts in 2006. At the treatment centers, patients typically spend two weeks or more detoxing from video games by partaking in outdoor activities and arts and crafts. They also discuss with counselors the problems that video games have created for their health and social lives, supposedly releasing their anxiety.

South Korea is not alone in its quest. The Chinese government has opened at least eight treatment clinics for compulsive gamers; in the past staff members at some clinics allegedly used electric shocks on patients and forced them into locked cells. Controversy over the methods led the Ministry of Health in 2009 to order a clinic in Shandong province to halt its practices. China, too, has recorded a number of bizarre video-game-related deaths. In 2005, a 13-year-old boy jumped off a building in Tianjin province, leaving several suicide notes written from the perspective of his character in World of Warcraft. More recently, the U.S. has been acknowledging the problem. In 2009, a large rehabilitation center opened near Seattle, while other, smaller clinics scattered throughout the country have treated computer addiction for decades. In Europe, the first treatment clinic for obsessive gamers opened in Amsterdam in 2006. (See pictures of Seoul.)

Critics say that by imposing a curfew on computer games, the South Korean government is attacking a symptom, not the root of the problem. They point out that South Koreans work by far the most hours among the 30 countries in the Organization for Economic Co-operation and Development, an international body based in Paris that comprises the world’s richest countries. Added to that, parents often pressure youngsters to study at intensive “cram schools” late into the night, another factor experts say creates stress and has contributed to the country’s video-game-addiction problem. (See TIME’s special report “How to Live 100 Years.”)

Others who oppose the new curfew say it’s a matter of business. “Regulating [video gaming] is a violation of the rights of game users and developers,” says Koh Byung-hun, head of the Korea Game Development Association, a trade organization based in Seoul. “Korea is popular for its gaming industry. This kind of regulation is contrary to what the government says it wants for the industry.” Two of South Korea’s largest game developers, NCSoft and Nexon, control almost a quarter of the world gaming market. Teenagers could also find ways to outwit what some see as a clumsy solution. “If teenagers can’t play games late at night, they will find other ways to have fun by drinking and smoking,” says Shin Tae-kyun, a 17-year-old gamer. “Or instead of playing during the night, they’ll play during the day, when they should be studying.”

Some teenagers have already been exploiting loopholes to play games that are restricted to adults by signing up using their parents’ government-assigned identification numbers, which are used to open online gaming accounts. To better enforce the new curfew, the government says it might begin fining parents whose ID numbers are being used by their children. Still, with many gamers clamoring over the rumored release of StarCraft II later this year, government officials may soon be overwhelmed as they try to put restraints on an intense national sport.

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