Posts tagged Interview

Exclusive Interview with the Maple Team

12

The MapleGlobal Maple Team was kind enough to sit down and answer a few questions that you, the MapleStory community, submitted.

(more…)

New Interview with Savage

0

Check out a new exclusive interview with Savage (MNN’s very own Head Admin) with the Omok Tournament‘s (and fellow MNN staff), Dill, by visiting their official blog here.

Crystin from Nexon Talks Big Bang and Misconceptions

0

Recently Crystin Cox from Nexon America sat down with Massively.com to discuss Big Bang update, player reactions, misconceptions, and future plans for MapleStory Global. Check it out below.


Massively: For those who might not be familiar with MapleStory or Big Bang, can you sum up the update?

Crystin Cox: Big Bang is a three-part, major update to MapleStory that completely revamps the game from the ground up. The first phase went live on December 7th, 2010 and contained a lot of major changes for the game as a whole. All existing classes had their skill trees revamped and rebalanced, the experience curve was drastically changed, the UI was redesigned for easier use, and the game world itself was reorganized. This part of the update was created based directly on feedback from players and contains many long awaited changes.

The second phase introduces the Resistance in the form of two new classes: the Wild Hunter, a ranged class that rides and attacks from on top a tamed jaguar; and the Battle Mage, a tough, magic-wielding class that has access to powerful buffs that help the entire party.

The third phase will complete the Resistance by adding a third class: the Mechanic. The Mechanic attacks from within an advanced mech that is capable of devastating melee and ranged attacks that often hit multiple targets at once. All three phases contain a ton of events for existing and new players along with the addition of three new worlds (servers) to the game.

You have rolled out the second part of the update just this week — how was the first part received and how is the second part being received so far?

The reaction to the first phases was very positive. Players that really know and love MapleStory could appreciate that almost every aspect of the game had been examined and rebalanced in what was almost a relaunching. Returning players in particular seem to enjoy the changes we’ve made and are finding the game much more approachable and are able to progress more consistently.

So far, the reception for phase two has been overwhelming. We’re really happy to see so many players in the game trying the new classes and enjoying the events.

Even your website was slowed down by the crush of players last week during the update. Was the response pretty much what you expected or was it more?

The response has definitely exceeded our expectations. We felt confident that Big Bang was a huge advancement for the game and that we were releasing the best version of MapleStory ever. We feel really fortunate that players are returning or trying the game for the first time now. We feel like now is the best time to get into MapleStory or introduce a friend if you’re already playing, and we’re just happy so many people seem to agree.

The Black Mage has returned, so are players going to be able to confront him? If so, what can they expect?

Fortunately for the Maple World, the Black Mage is not yet attacking Maplers openly. For now, players still need to contend with the Black Mage’s evil followers, the Black Wings, but should the Black Wings succeed in restoring the Black Mage to his former power, it will be an incredibly difficult battle. In fact, player levels are probably not high enough now to come face to face with him.

You also rolled out a “graphical update” to the game. It seems to me that now there are new graphic options, but mainly the ability to use a higher resolution — what else was changed? And are you worried about players with older or cheaper PCs not being able to run the game?

Along with the higher resolution, most backgrounds, monsters, NPCs, and maps were redrawn to add more detail and clarity to the visuals. Even with these upgrades, the game still has a very inclusive minimum spec requirement and we feel it remains accessible to most online users.

MapleStory is quietly one of the largest games in the country. What would you say to a new player, a reader from Massively for example, who wanted to try the game but worried about its “kiddie” nature?

The idea that MapleStory is a “kiddie” game is a misconception. The average age of our players is 19, and the game, while easy to get started in, is really quite deep. There are 15 classes, hundreds of skills, group play, competitive play, crafting, questing… really everything you expect from a robust MMORPG augmented by seven years of content updates. The art style is not dark, but we feel there is no age limit on the enjoyment one gets from beating up an adorable mushroom. If you enjoy ironically bent humor and pop-culture references, we think you’ll find a lot to love about MapleStory.

Lastly, how do you top this update? What can players expect in 2011?

Looking ahead to 2011, we have some very exciting updates for MapleStory. Some new zones and Party Quests are scheduled for this spring as well as some exclusive new content to celebrate Global MapleStory‘s sixth anniversary. And this summer we are looking forward to bringing Chaos to the Maple World with even more class refinements and the long awaited addition of PvP. Of course, it’s too early to give dates or details, but Big Bang is by no means the last big addition to MapleStory.

We’d like to thank Crystin for taking the time out to answer our questions, despite all the dust and rubble around her office.

The MMO Gamer Interview’s Min Kim

0


The MMO Gamer recently did a lengthy in-depth interview with Nexon America’s VP of Marketing, Min Kim, and PR, Mike Crouch.

Steve sits down with Min Kim and Mike Crouch from Nexon America to discuss the company’s free-to-play titles, as well as the differences in gamer cultures between the East and the West.

The MMO Gamer: First of all, for those among are readers who maybe unfamiliar, could you please introduce yourself and tell us a little about what it is you do at Nexon.

Min Kim: My name is Min Kim. I’m the VP of Marketing at Nexon.

What I do right now is mostly handle Biz-Dev, marketing strategy, and PR. But I also contribute to a lot the operations side, because that’s where I really started at Nexon, especially at Nexon America.

Having started back in around 2005, I did the local versions for North America. I operated that for North America. And through that we actually ended up opening up the office here. So, the beginnings of my career at Nexon America were actually in operations.

The MMO Gamer: To start us off, you give just a little bit of company background, for those who perhaps haven’t been following you before.

Min Kim: The company was founded in Korea back in 1994. The company in the states, this is actually our second time out, and I know people know that so there is no point to hide it.

We actually closed our doors here in North America, I think in about 2004. But then we opened again.

So we came out with Kingdom of the Winds and a few other games back in the early 2000s. Then we reopened the doors again as Nexon America with MapleStory back in 2005.

The success was so big that there was no way we could have done that or scaled it out of Korea, so we set up shop here in Los Angeles in 2006.

The MMO Gamer: Of course MapleStory has gone on to be, I guess the scientific term would be a ginormous success.

Min Kim: Yeah. [laughs]

The MMO Gamer: I’ve seen some crazy figures thrown around, in the neighborhood of 90 million registered users.

Min Kim: I think MapleStory’s logged over 92 million registration, yes.

The MMO Gamer: How many of those are in the U.S?

Min Kim: The U.S., the last number we put out was slightly over six million registered players in North America.

The MMO Gamer: Those are some very respectable numbers.

Min Kim: I think a big part of it was that we actually answered a market need, back in around 2005 where I think at that point a lot of people were saying that MMOGs or MMORPGS were meant for people that were older, maybe grew up with D&D, who were in their 20s into their 30s playing these games.

We felt the reason why was because the only way to access those games was through a payment mechanism that teens don’t have access to, which is credit cards.

When we launched MapleStory here there was a market need for it but it wasn’t being fed because there were no games that were out that teens could enjoy in an MMO sense because they didn’t have access to credit cards.

The only way they could do that was ask their parents to allow them to subscribe. And for most parents that didn’t grow up with this stuff, it’s like magic beans. It’s like a complete waste of money. So, that’s I think how we started out.

But again, if you look at Asia, MapleStory is extremely successful. It’s probably best in class. And there’s a lot of MMOGs there, and I think they just got it right.

It’s the simplicity mixed with a lot of the art style. I don’t know what came together well, but it just hit it out of the park.

The MMO Gamer: But for all of that, there are a lot of players out there, and even some in the media who don’t seem to consider what you do at Nexon to be making “real MMOs.”

Min Kim: I think, is that up to the last few years, they didn’t consider our type of games as real games. It’s like, “Oh, we don’t cover that” kind of thing. And I think some of that has to do with the fact that our games are online and the content is constantly changing so it’s very difficult to review a game like ours.

Up to the last few years it was just difficult meeting with the press, and to show them our games, because they already had the stereotype of Eastern games being low-quality.

They look at the graphics and think that we’re not able to produce high-end games. We’re totally able to do it. But we make our games like this on purpose because we want 80% of the installed PC base to be able to play.

I honestly think that the PC market has been shooting itself in the foot by constantly pushing the envelope, so that only five people can play it.

I think the controversy now, and what’s making people think is you’ve got companies offering games on Facebook and MySpace that are making a killing. Probably making more money than the next-gen MMOs.

I think what we’ve got to think about is what do the players want? What do the consumers want? And it’s not all the same thing.

The MMO Gamer: On that subject, there’s a lot of talk in the industry these days about a trend towards more casual gaming as opposed to the more AAA titles you were just talking about. There is a notion out there that players want to have their gaming time defined.

They want to know that if they play game X it’s going to take exactly 30 minutes, and then they can get on with their day.

Min Kim: Sessions.

The MMO Gamer: Session play, exactly. That’s the latest buzzword.

As Nexon has seemed, from my outsider’s perspective, to be more of a casual game focused company from the start, what are your thoughts on that subject?

Min Kim: Well, I hate the word “casual” because that’s actually put us in a box, where we’ll meet up with the press and they’ll say, “Oh, they’re a casual game developer.”

But there are a lot of definitions about what casual means. Like one example I give is Texas Hold’Em. If I’m playing with you guys and we’re playing Texas Hold’Em at my house and I’ve got a $20 buy-in, that’s a very casual experience.

You go to the casinos, where you’re playing at the World Series of Poker and you put $10,000 down, it’s not casual anymore. It’s extremely hardcore even though it’s the same game. [laughs]

I think the word “casual” just makes it more difficult, but I do think that players are looking for different experiences and I think it’s our job in the industry to basically just cater to them all and not limit it.

I feel like we’ve been limiting the market greatly. Games like Dungeon Fighter, you look at it, it looks very casual but I don’t like to use the word “casual.” I like to use the word “approachable.”

So if you’re looking over my shoulder and I’m playing Dungeon Fighter online, that game, I think, is the type of game where your friend who had never seen it before might say, “Hey, move over, I want to try,” because it looks like an arcade game, versus something that is very complex.

The MMO Gamer: Shifting gears a bit. One of the major subject that I wanted to get into with you today, is the differences between Eastern MMO players and Western MMO players.

Everyone has their own theories on it, and I’d like to see if we can build some sort of a consensus.

So, in your personal opinion, why is there seem to be this great gulf of game popularity in the different countries? Lineage, for example, is a multi-billion dollar industry in Korea, while hardly anyone plays it in North America.

And aside from WoW (Wow reviews), the same could be said of just about any Western MMO trying to get into the East.

Min Kim: I don’t really have a good answer for that. I’m not positive that there is a difference. What would you think are the clear differences between a Western player and an Eastern Player? Or what do you think people think are the differences?

The MMO Gamer: Well, I am only going on hearsay because I’ve never actually been to Korea and seen this myself. But I’ve heard that at its core it’s an entirely different player culture there, a different play style.

People play primarily in LAN cafes. They are all in the same room together, it’s a very social experience. While people in the West tend to play at home, by themselves…

Min Kim: I would definitely say that it is a very social experience over there, where you are playing in LAN cafes and stuff.

But if that were available in the states, I think people would do that too. Especially if I think about when I was in college or the dorms if I go back to my college just to visit some of my fraternity brothers, they’re playing in the same way that people play in Asian LAN cafes but that’s not available over here.

That’s actually one of the toughest things about doing business here, is that LAN cafes don’t exist. Because they are hotbeds for marketing your game, as well as for people to kind of act as a hands-on tutorial, where they show people how to play games.

I honestly think that the reason why certain games are successful over there and not successful over here and vice versa, has to do with the service element of the games.

If you look at Lineage over there, Ncsoft is a huge company in Korea and they service the games to an extremely high quality over there, but they probably don’t do that on this side of the ocean.

In the same way, when people take games in the West, and bring them over to Asia, they are going through a publishing relationship, they are not necessarily servicing the games in the best way, and that’s probably where you get a big disconnect is that, a game like World of Warcraft, well, not World of Warcraft, a game like Lineage in Korea, probably doesn’t feel like Lineage in the states.

It might not necessarily be all about how players play, but how you service the game.

The MMO Gamer: Interesting point. And going back to your question about the differences, one of the other arguments I’ve have heard is the tolerance for, I guess you could call it the grinding style of gameplay…

Min Kim: The grind, yeah.

The MMO Gamer: …is much higher in Asia than it is in the West. People here won’t stand for it.

Min Kim: I think people still do grind here, and I think people in Asia don’t prefer the grind, in general. Nobody likes grinding.

It’s just a kind of an accepted way to play in some cases, but a lot of developers are trying to get away from that.

Much of it has to do with development times, and not being able to generate contents fast enough for people to enjoy. Like you said, if you are a hardcore gamer if you are playing 40 hours a week, or even 40 hours a month, you are going to exhaust the content.

So the grind is the cheap way to basically get players to constantly be playing. I honestly hear people from Asia complaining about it all the time. But, they’ll do that, because certain items only drop through grinding, and you’re basically going to have to kill 10,000 of this one thing to get a chance of having this item. I think that’s why they grind, that ultimate end goal of trying to get something.

But I don’t like grinding, and I don’t think anyone does.

The MMO Gamer: So Eastern and Western gamers are closer than most people think, it’s simply a difference in design philosophy and support structure, in your opinion?

Min Kim: Yeah, I think so. Maybe there might be a difference in competitive gaming, meaning people in Asia might like PvP more. But I think that is not necessarily indicative of the player, but just the evolution of how people are playing.

Here in the West, maybe they’re starting to play more co-op, etc, and they might get into more PvP as that develops, or people develop their gaming styles and habits.

Mike Crouch [Nexon PR]: There was that moratorium on consoles coming from Japan into Korea that was lifted a few years back. Do you think that really shaped the Korean gaming market?

Min Kim: That’s a good point. There’s a couple things that I have theories about regarding the Korean gaming market. The Asian gaming market started with arcades, and that’s the same in the States. It started with arcades, extremely social, and then what ended up happening was consoles started taking over, where you’re playing with your house, or you’re going over to your friend’s house, etc.

In Korea there was a moratorium on consoles or Japanese products coming in, so you weren’t able to get these consoles unless you were buying them gray market. On top of that, in Korea you don’t really invite friends over to your house. Your parents don’t like that, it’s actually a faux pas to invite yourself over, or have lots of friends over to your house.

So what people ended up doing, first they went to the arcades, and then they went to these net cafes where they were having these LAN parties.

Also, there was a big focus on education, and people just didn’t like, parents didn’t like kids playing games. So you just wouldn’t do that at home. I think that actually forced the market to speed up into a very social gaming environment.

On top of that, PC games just weren’t able to survive because people were just copying the shit out of them, and that basically killed that market.

Mike Crouch: As for the grinding, because of the way Min talked about, that it’s a cheap easy way for developers to not build content, so that they can just keep expanding the grind, it’s kind of created its own culture within gaming.

Which is to say that it’s been there, it’s been part of gaming for so long in Asia, that it’s become an accepted part, and like a badge of honor to go through those 20 levels of grind in Lineage. Even though nobody likes it, but still…

Min Kim: There’s other ways to play the game. You can play the game and do all sorts of different kinds of things, but your quickest path to leveling up some times is grinding, and doing something very boring.

People just want the shortest path to level up and get the stuff that they want.

The MMO Gamer: At the moment all of Nexon’s current titles were developed in Korea, then brought over to the States, correct?

Min Kim: Yes, all of them right now. Except certain games like Combat Arms, where we work very closely with the development team, so you could say that we’re actually co-producing the game. Where a lot of the development actually is influenced by what the gamers want over here.

Combat Arms is a much bigger game here than in Korea.

The MMO Gamer: Whenever I come across a company like yours I like to pose this question, and most of them just flat out say: “No.”

Min Kim: [laughs] What’s the question?

The MMO Gamer: Will there ever come a point where we get I guess, you could call it a “hybrid MMO,” which is developed jointly and equally by both the North American and Korean offices of an MMO company, which targets both demographics simultaneously.

Rather than taking a game developed in the East and trying to Westernize it, or vice versa.

Min Kim: I would say yes. But for the development to happen, it would probably originally happen for a Western market. If we were to have ties to both, or bring both teams together, it would probably because we wanted to target North America and/or Europe.

I can definitely see that happening, I think we’re still trying to navigate these waters, and also have the market grow to a critical mass, where that kind of funding, for a project like that, would make more sense. We think we’re still pretty much on ground level right now, in terms of market potential.

One way to look at it, and what I’m waiting for, is you’ve had so much success with Club Penguin and things like that, that’s just basically warming kids up to using a mouse and keyboard.

Once they grow out of that, and they’re already used to asking their parents to subscribe to something like Club Penguin, and then you’ve got these kids whose parents won’t let them subscribe, and they have this pent up urge to play something online… those kids are going to turn into teens.

They’re going to be 15 at some point, and this is going to be a very natural type of environment for them, versus a lot of the players we got initially, they didn’t grow up with that.

Mike Crouch: In my experience, I came over here from NCsoft, they tried it a few years ago with the Ultima team, and the Lineage 2 team. They put them together, and the result was they had a big failure on their hands.

The MMO Gamer: They tried to get Richard Garriott to work on a hybrid Korean-American title?

Mike Crouch: Yes, they had the heads of the Lineage and Lineage 2 teams put their heads together with Garriott, and it just didn’t… they had to stop it at three years in. Scrap it, and roll out the Tabula Rasa (Tabula Rasa reviews) game that ended up flopping anyway.

So, the hybrid question…

Min Kim: The hybrid question, actually, has a lot…I mean the difficulties with the hybrid is that there are a lot of cultural differences, even in the way that people work.

Not just how smart they are and how amazing they can be in game development. It’s just people that work in Korea and people that work in the States are very different in terms of how they work.

What you can say at a meeting or how meetings are used or how email is used is completely different. That’s actually one of the biggest culture shocks probably for people that start working on both sides.

Mike Crouch: Yeah, that is, I think, everyone’s dream but I think a worry for Min would be trying to please everybody, and then pleasing no one along the way.

Min Kim: Here in North America, this isn’t indicative of all Korean work processes or teams or how they work, but here in the States if I’m in a room and I feel comfortable, if I don’t like an idea or I think that it should go another way I can just say, “Hey, I think we should do this.”

Then we can have a brainstorm session. Whereas over there, I feel like if you want to say that, then you should meet with this guy separately and then talk about it first before you put them on blast in front of everybody because it’s kind of disrespectful.

The MMO Gamer: So, having said all that, for the foreseeable future is Nexon going to continue just exclusively localizing games coming out of the East?

Min Kim: No, actually in the near future I can see us potentially working on a Western title, depending on what your definition of “near” is. [laughs]

But I definitely see that there’s going to be tough times in terms of putting Eastern developers and Western developers together because that cultural gap is pretty big. And beyond that, the language gap is huge.

The MMO Gamer: It is huge. I can remember when the Eastern titles first began to make an appearance in the West, and most of them did not go over very well at all for that very reason.

A few games were so bad it was like they ran them through the Korean to English translator on Babelfish and pushed them out the door.

And I think that’s kind of sullied the entire genre of Eastern games in the eyes of people who have been playing as long as I have.

Min Kim: Well I think, at least in our localization process, we try not to do that. It’s to just put it through the conveyor belt and it comes out, you just take it for what it is.

A lot of the Eastern operators, they have Koreans that aren’t native in English translating their games and I think that’s one of the biggest mistakes.

On the surface, presentation wise, when you have bad translation it’s like “All your base are belong to us” kind of thing. Like it just doesn’t make sense.

And it makes it seems very hardcore and we try to avoid that. All the localization actually happens here. That’s one of our key strengths here in the Los Angeles office, is that translation happens here. All the localization, UI, all that stuff is handled here and we work with our developers on that, versus just letting the developers be free with it which is a big problem. Culturally they just wouldn’t understand stuff.

The MMO Gamer: Alright, I think we’re just about out of time. Thank you both very much for joining us, we appreciate it, and we hope to do it again some time.

Min Kim: Awesome, thanks.


Nexon’s latest game, Dungeon Fighter Online, is currently in open beta, and along with all of the other games in their line-up is free-to-play and can be downloaded at their official website.

Exclusive Interview with B0WJOB

0

I had a chance to sit down and talk with Josh, owner of the popular Khaini Bow Master B0WJOB. Here’s the exclusive Maple-News Network interview.

Savage – Maple-News.com says:
Hi there and welcome to this Maple-News Network exclusive. I’m here with Josh, also known as B0WJOB, the popular Khaini ranger and blogger. Whats crackalakin?
B0WJOB says:
nothing much man =p, just enjoying a peaceful saturday evening
Savage – Maple-News.com says:
So Josh, how did you start MapleStory?
B0WJOB says:
(I gotta give a little background story in order to answer that question)
Savage – Maple-News.com says:
No problem
B0WJOB says:
When I was in Korea, as a senior in high school, one day, I saw my brother playing game. I looked over and saw cartoony and colorful characters and monsters… I lol’d and told him “dude, you are 15, this game looks like some kind of game for elementary kids man”. He said “yea, well my friend told me about it so I’m trying it out.” I laughed and walked away. Two days later, I gave this game a try.
B0WJOB says:
That was how I first met [Korean] Maple Story
B0WJOB says:
That is how I first met [Korean] Maple Story
Savage – Maple-News.com says:

B0WJOB says:
(oh, just to add a little detail)
B0WJOB says:
Two days later, I gave this game a try, and then I got hooked into it
B0WJOB says:
(thats all)
Savage – Maple-News.com says:
So was B0WJOB your first character?
B0WJOB says:
My first GMS character is B0WJOB, my first and my favorite character. But technically, when I played KMS back in 2004, my first character was a clueless polearm warrior (stopped at lvl 36)
B0WJOB says:
or 38.
Savage – Maple-News.com says:
Why’d you quit KMS to come to GMS…many people describe the GMS community as “a bunch of rich brats.”
B0WJOB says:
After graduation, I came to the States for university. The appreant choice is GMS. plus, I am more comfortable with English than Korean. (Chinese comes first though)
Savage – Maple-News.com says:
Once you joined GMS, what attracted you to archers and what would you suggest to those players deciding between bowmen and another class?
B0WJOB says:
I thought it’s cool for archers to hurt monsters by standing at a distance and shoot arrows…
Savage – Maple-News.com says:
Man I wish I could choose a class that easily…
B0WJOB says:
I’ve had
B0WJOB says:
I’ve had some people asked me questions about choosing jobs… Everyone has different playing style and different preference. I would suggest a player to understand what
B0WJOB says:
his/her playing style is
B0WJOB says:
well
B0WJOB says:
take warriors for example, they do big damage and it’s hard to kill them. if you like to play safe and like to see big damage
B0WJOB says:
maybe warrior might be your guy
B0WJOB says:
but for me, despite archer’s low health, i enjoy standing away from a monster and hit ‘e,
B0WJOB says:
‘em*
B0WJOB says:
(that’s all)
Savage – Maple-News.com says:
When you were making B0WJOB what led you to come up with that IGN…it’s definitely an eccentric name.
B0WJOB says:
(unless you want more)
B0WJOB says:
lol
B0WJOB says:
well
Savage – Maple-News.com says:
Warning youngsters this may be rated R
Savage – Maple-News.com says:

Savage – Maple-News.com says:
Don’t tell your parents
B0WJOB says:
hahaha naw
B0WJOB says:
So I knew I was going to make an archer. I was brainstorming some names that is related to archer….and as I was thinking “archer…hunter….bow….bow…bow…” the word “bowjob” just popped up and I thought “hey, that could work xD”. you know, it’s one of those moments where you amuse yourself….having a lightbubl on your head
B0WJOB says:
i was just trying to think of a name that is related to archer, and that word came up. after that, i lol’d and thought “man, thats dirty xD”
Savage – Maple-News.com says:
Okay so just for everyone out there with a dirty mind, B0WJOB sounds like Blow Job okay? Get over it kids.
Savage – Maple-News.com says:
MOVING ON!
B0WJOB says:
haha o.o
B0WJOB says:
or
B0WJOB says:
OR
B0WJOB says:
how about Bow Job as defining an Archer? “An Archer uses bow, that’s his job”
B0WJOB says:
or, as a person who scroll bows and make it as a hobby
Savage – Maple-News.com says:
That works for all our PG audiences
B0WJOB says:
“I do good bow-job” (like nose job is to improve nose, bow job is to improve bow)
B0WJOB says:
and it’s true. I am an Archer, I use bow, that’s my job xD
Savage – Maple-News.com says:
That still sounds dirty lol.
B0WJOB says:
well that is up to you x]
Savage – Maple-News.com says:
I bet the ladies love it though
B0WJOB says:
(but i agree >.<)
B0WJOB says:
lol
Savage – Maple-News.com says:
Okay I’m being unprofessional now.
Savage – Maple-News.com says:
So Josh, what’s the dillio with your blog? Did anyone inspire you to create a blog?
B0WJOB says:
it can be casual or very strictly professional, its all up to you =]
Savage – Maple-News.com says:
Fuck professional
B0WJOB says:
yes. the reason why I made my blog was
B0WJOB says:
haha
B0WJOB says:
I got perm banned from sleepywood and I wanted to continue the work of “Collected data %/hr for archer” and “Legendary Bowman Equipment” threads that were originally made on sleepywood. I wanted them to keep running for the benefit of archer community
B0WJOB says:
AND
B0WJOB says:
As I Maple, there are experiences or events that I wanted to share with others. That’s how I started a blog
Savage – Maple-News.com says:
Hey! That’s something you, Ray, and I have in common!
Savage – Maple-News.com says:
The sleepywood part that is
B0WJOB says:
lol. I got perm banned because I got angry at a mod. Learned to control my temper in a hard way
B0WJOB says:
lol i know
Savage – Maple-News.com says:
XD
Savage – Maple-News.com says:
Sleepywood tends to bring out that “I wanna kick this rude jerks ass”
B0WJOB says:
I don’t want to go too much about it. but I admit I deserve that punishment and well… the mods gotta do their job to keep the site organized. and i respect that
B0WJOB says:
I have
Savage – Maple-News.com says:
Well said.
B0WJOB says:
I do like mods that are nice to others, and hey, we are all human, no one is perfect. there are mods that I like and there are ones that I think that they probably
B0WJOB says:
…whatever. i dont want to make this into another philosophy disucssion >.<
Savage – Maple-News.com says:
lol
B0WJOB says:
(so im unprofessional too >_<)
Savage – Maple-News.com says:
Hey man I’m the one with the news site.
Savage – Maple-News.com says:

B0WJOB says:
my bad =p
Savage – Maple-News.com says:
When you started B0WJOB.WordPress.com did you immediately get loads of hits or did it take a while? Any advice for all those bloggers out there who want to be “famous” like you?
B0WJOB says:
here’s the thing.
B0WJOB says:
(hold on man antoher friend is chatting atm)
B0WJOB says:
ok
Savage – Maple-News.com says:
Tell your friend he’s interrupting a very important interview
B0WJOB says:
hahaha. dont swaet man, i’m taking this seriously >.,
B0WJOB says:
(back to the question)
B0WJOB says:
here’s the thing, let me just be honest with everyone here, including our friend Savage (or whaever name you want to go by xD)
Savage – Maple-News.com says:
Harry’s my real name…but whatever you wanna call me
B0WJOB says:
(just whatever name you go by when you put this inteview up ^_^)
B0WJOB says:
ok let me start over lol
B0WJOB says:
here’s the thing, ;et me just be honest with everyone here,
B0WJOB says:
I do have had people came up to me and said “hey nice video” “hey you my hero” and such and such
B0WJOB says:
while I feel honored that there are people who appreciate my work or the things I have done in this online game called Maple Story
B0WJOB says:
I don’t want to title myself as “the popular, famous archer of Khaini”
B0WJOB says:
(hold on let me think as we speak..>.<)
B0WJOB says:
ok, truth is, i have found my name mentioned in MSea, jMS and even on a Israel maple forum.. but
B0WJOB says:
I’m just doing the things that I enjoy doing, and it just happend that some people like/appreciate the things I do.
B0WJOB says:
you knw what i am trying to say ?
B0WJOB says:
i try not to be very ego on this online game. pride is a dangerous thing
Savage – Maple-News.com says:
You’re not in it for fame.
B0WJOB says:
oh gosh. another philosophical talk
B0WJOB says:
well. everyone likes to be known and heard. i just don’t want to label myself as the “famous ranger”. I am just a Mapler enjoying Maple Story
B0WJOB says:
and to the bloggers who want to make a blog on MS
B0WJOB says:
it’s a place where you share your experience (of Mapling) or thoughts…or anything related to it..to others
B0WJOB says:
when you make a blog, I think it’s a good idea to ask yourself “whats the purpose of this blog, what do i want to do with this blog”
B0WJOB says:
One reason I made my blog is I want to keep up my work that is related to the archer community
B0WJOB says:
and share my maple experience
B0WJOB says:
and along the line there, i made a few videos here and there to entertain myself and others.
B0WJOB says:
and along the line , i made a few videos here and there to entertain myself and others.
B0WJOB says:
and to answer your first question
B0WJOB says:
when i first made my blog, i wanted people to know about it so i went around promoted it
B0WJOB says:
such as letting my buddy/guildie know about my blog
B0WJOB says:
or putting my blog link on my FM shop
B0WJOB says:
and 2 or 3 megaphones. but not to a point where it becomes spamming and annoys everyone.
B0WJOB says:
(is that good enough? )
Savage – Maple-News.com says:
XD yeah
Savage – Maple-News.com says:
So how long do you think you’ll play MapleStory and blog?
B0WJOB says:
I’ll keep my blog running until one day (hypothetically) I decide to leave everything behind. For now, I’ll be keep posting things (MS related or just random fillers) and periodically updating the %/hr and “legendary item” page for the archer community
Savage – Maple-News.com says:
Any closing remarks or anything you would like to say to the Maple-News users/viewers reading this?
B0WJOB says:
For those who are interested in scrolling, I’ll start and hopefully finish making my 30% scrolling video (that used around 170 dark scrolls) by the end of May. it will be a lot longer than the previous 66 10% scorlling video. if you like scrolling, keep an eye on it. This is going to be like a semi-scrolling stimulation
B0WJOB says:
and
B0WJOB says:
to the Maple-News friends
B0WJOB says:
HEY WHATS UP. I can’t believe I am doing an interview on Maple Story but here it is xD
Savage – Maple-News.com says:
Well it’s been nice talking to you Josh. And to all the kids reading this: Stay in school, don’t do drugs, and don’t attack squirrels because they might just maul you.
B0WJOB says:
hahaha. thanks for your time man.
B0WJOB says:
oh
B0WJOB says:
um ..
B0WJOB says:
let me think
Savage – Maple-News.com says:
No problem, thanks for sitting down to talk.

Everyone please feel free to check out Josh’s blog at B0WJOB.WordPress.com.
B0WJOB says:
i have something to say..i”ll make it short >.<
B0WJOB says:
nah
B0WJOB says:
never mind
B0WJOB says:
i think it’s good enough -o
B0WJOB says:
=p

Exclusive Maple-News Interview with Dennis of MesoRadio

0

I had some time this Friday night to sit down with Dennis of MesoRadio, our new affiliate, and interview him.

To view the interview click HERE

-Savage

Go to Top