Nexon has just unveiled some highlights for the latest summer patch for MapleGlobal. Check it out!
Welcome to Rising Heroes: Elite, one of our biggest updates ever!
Rising Heroes: Elite is all about unlocking your inner hero. Hunt Elite monsters and bosses, harvest runes, and collect brand new Spell Traces to enhance your equipment in this new update. When you’re done, check out skill revamps for several classes, updated systems, and the new Buddy List. Not enough? Participate in our exciting events and have a blast!
The summer is only just beginning.
Be sure to watch your back – Elite monsters and bosses are on the prowl! After defeating a certain number of normal monsters, an Elite monster will appear. Elite monsters are twice as big, with greater HP and Strength compared to normal monsters. Send some of those Elite monsters packing and their boss will appear. Not only is an Elite boss strong, it also has high HP and comes with two Elite monster bodyguards. Triumph over all these baddies and you’ll unlock an amazing bonus stage!
Gather some fellow heroes and combine your powers to defeat the Elite boss. Emerge victorious and you’ll earn cool rewards like Clean Slate Scrolls, Master Craftsman’s and Meister’s Cubes, and Potential Slot Carvers. Regular monsters’ HP and EXP have also increased, making them even deadlier.
Runes are boulders that give buffs. Basically, they’re super-special rocks! They appear randomly and periodically in field maps, and you can activate their 2-minute effect by entering a special command. There are four types of runes: Runes of Swiftness (extra Speed and Attack Speed), Runes of Recovery (increased HP Recovery Speed), Runes of Destruction (increased damage, regular monsters’ HP decreases continuously for 15 sec), and Runes of Decay (when activated, the monsters in the field will die immediately and your damage will increase). In addition, all runes grant you 100% bonus EXP.
Now you can enhance your equipment’s ability using Spell Traces (Lv.20 and above)! Spell Traces are whispers of previously cast spells, and can be collected by hunting monsters. They are an alternative to scrolls that use upgrade counts. The equipment’s type, level, and enhancement success rate will determine how many Spell Traces you need. The higher the equipment level and the lower the success rate, the more Spell Traces will be used, and the greater the stat boost will be. Failed enhancements that used Spell Traces will not destroy the equipment, but will take away an upgrade count.
Many job skills are being adjusted based on the increase to regular monsters’ HP and EXP. In addition, Dual Blade, Cannoneer, Dawn Warrior, Wind Archer, Thunder Breaker, Aran, Evan, Luminous, Mercedes, Phantom, Demon Slayer, Demon Avenger, Xenon, Mechanic, Kaiser, and Angelic Buster are all receiving rebalances for several of their skills.
We’ve made things easier than ever with the new Account Buddy System, which allows you to add a friend’s entire account of characters to your list! The Account Buddy System lets you connect with friends using their Maple IDs, so even if an Account Buddy goes offline and then logs back in with another character, you’ll still be able to interact and chat with them (as long as you are in the same world). Not feeling chatty? If you want your account to be displayed as offline, you can select Invisible Login at the PIC window
before you start playing.
You can now perform multi-kills and combo kills! Get extra bonus EXP by performing more multi-kills and combo kills. You can get bonus EXP in field maps when you create a party (max 6 members). There’s also a new Party Matching System, which allows you to easily team up with characters hunting in the same map. Accept the invite message to hunt together and receive party bonus EXP!
Ahhhhhhh, sooo many events, soooo much fun!! Collect Hot Summer Coins and use them to purchase items from the Hot Summer Coin Shop NPC in the Event Hall. Visit the new Mini-Game Station and try out one of the many available games, such as One Card, Game of Yut, or Memory. You can even join a game of Bingo. And for a limited time, participate in an event to share Cash items between all the characters on your account!
Happy birthday MapleStory! You’re getting old now, but that doesn’t mean you still can’t have fun. Check out all the events below!
April 30 to June 10
How time flies – MapleStory is turning nine years old! Help us celebrate this momentous occasion by taking part in these fun events:
Credit: Lozmaster of Southperry
Dear Mr. Kim,
Over the past year you have undoubtedly seen a deep-rooted change in the MapleStory community. While Nexon America’s quarterly profits continue to grow, your active player-base continues to decline. One only needs to look to every medium available online to see the rampant discontent: Twitter, Facebook, the official MapleStory forums, Basil Market, Southperry, Maple-News, and so on. The consensus is – you’re doing it wrong.
Like all games and artistic endeavors, change is inevitable and welcomed. MapleStory has changed drastically since 2005 and there have certainly been many positive changes; new and interesting content, a large variety of classes to play, new bosses, maps, quests, events, and so on. Still, these changes are negligible if the fundamental structure that governs the game is broken. Without a strong foundation, even the tallest buildings will crumble.
Many players may not be aware of this, but when the Cash Shop was first implemented to MapleGlobal (back when Nexon America was still NX Games), the MapleStory administrators promised that players who purchased NX would never be given unfair advantages over players who did not. I don’t have to say their promise was an empty one; we see it every time we log on.
There is much debate over what made MapleStory a great game. Was it the beautiful artistry? The unique game play? The classes? The maps? It was always the community. Let’s admit it, pre-Big Bang MapleStory was pretty limiting and pretty difficult – not in the way that MapleStory today is. Content was scarce and it took a long time to level. These limitations forced people to take advantage of the biggest strength of the game: interaction.
In the age of instant messaging and web forums, being able to meet new people, go on quests and adventures, and make new friends was amazing. It was truly a virtual world. People had to interact because there really wasn’t much else to do. The game was structured to support party play with party quests and strength was based on your stats and level – not how much money you could spend to cube your Fafnir or Sweetwater weapon (or whatever the newest high level end-game gear is now). It was dependent on how hard you worked, how clever you were, and the people you surrounded yourself with, not how much money you could spend on NX cash. People played with each other – not by themselves – and there was motivation to do so.
It’s clear to anyone with a lick of sense that the game has been exploited for profits. Most players understand that Nexon is a gaming company and the main goal of any company is to garner profits – no one is arguing with that. None of us know how much autonomy Nexon America really has from their parent company, Nexon Korea. However, in the digital age, consumers no longer have to sit there and accept what is fed to them. There is much competition in the gaming industry and much demand to meet profits and to earn paychecks and continue to ensure a company is in the black. Still, it’s clear that a wrong turn was taken somewhere along the road.
There seems to be a lack of understanding of the way the game functions that has been rampant in your ranks for years and is only just now being addressed. Maybe we’re wrong, but that certainly is the impression most players have. Perhaps it’s because of the difference in culture. What worked in Korea or Japan may not work in the United States or Canada. Content cannot be merely translated and implemented into MapleGlobal; it must be analyzed (as some of it is) on a larger scale and custom content that fits the specific needs of North American users must be created.
Only but one of many examples, the potential system was encouraging at first, but has devolved to nothing more than a pay-to-win scheme. Can you say unfair advantage? Yes, cubes have been made available through events and crafting but those are merely band aids wrapped around a finger when the whole hand is bleeding. Not enough has been done to address the underlying issues in the system itself and no amount of PR can convince active players that it’s a viable long-term solution. Players in the community have suggested numerous possible solutions to this particular issue and many others.
I’ll be the first to admit that I’m not the most tech-savvy person or know exactly what the specific key problems are – there are people much more eloquent in that regard than I. Still, as someone who has played for almost nine years, it’s pretty clear just from talking to members of the MapleStory community that there are quite a few holes in this lifeboat.
I sometimes find myself questioning why people are still fighting so hard for this game. After all, it’s just a computer game. The one dividing factor between MapleStory and other MMORPG’s? Its community. I’ve never seen so many people who have been so passionate about a game before, and in that sense Nexon has won the freaking lottery. The thing is, until recently, the MapleStory community has been ignored and has felt unappreciated. Ironic, huh?
This game has impacted a lot of people’s lives in many different ways – which is an accomplishment in itself – and it would be a shame to see that thrown away for future generations of players.
Work with us, Mr. Kim. Really work with us. We promise, we won’t let you down.
The MapleStory Community