[JMST v1.10] Spirit Scrolls, Boss Spirits and More!

Nexon Japan released the download for the test client today. Unfortunately, they changed the test server details. Now only 200 people can log in at once and the server is time limited to 7 hours a day… Anyway, I got my hands on the client and looked through it and found some interesting stuff. Of course, I’m not an extractor, so I can’t cover everything that has been added, but I’ll share what I’ve found.

Since all or most of you probably already know about the skill updates, professional system, PvP, Door to the Future and whatever else was added in Chaos, I’ll only detail the JMS-original content.

What was added :
Monster Familiar*
Spirit Weapons*
All Chaos Skill Updates (no JMS-original changes)
Professional System
Door to the Future
PvP

*These are the JMS-original content.

First and foremost, here’s what I found with the Spirit Weapon data :

Spirit Scroll : Success Rate : 15%; It does not use an upgrade slot. Your weapon must have 0 slots before a Spirit Scroll can be applied. Apply this scroll to your weapon to give it more abilities. If failed, this scroll does not blow up your item.

Balrog’s Spirit : The spirit of Balrog that can be infused into a weapon to summon Balrog when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Dragonica’s Spirit : The spirit of Dragonica that can be infused into a weapon to summon Dragonica when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Horntail’s Spirit : The spirit of Horntail that can be infused into a weapon to summon Horntail when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Ani’s Spirit : The spirit of Ani that can be infused into a weapon to summon Ani when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Jealousy Rocker’s Spirit : The spirit of Jealousy Rocker that can be infused into a weapon to summon Jealousy Rocker when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Mu Gong’s Spirit : The spirit of Mu Gong that can be infused into a weapon to summon Mu Gong when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Pink Bean’s Spirit : The spirit of Pink Bean that can be infused into a weapon to summon Pink Bean when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Rex’s Spirit : The spirit of Rex that can be infused into a weapon to summon Rex when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Van Leon’s Spirit : The spirit of Van Leon that can be infused into a weapon to summon Van Leon when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

Zakum’s Spirit : The spirit of Zakum that can be infused into a weapon to summon Zakum when enough energy is collected.
Success Rate : 100%; Does not use an upgrade slot.

※Note : According to Silverbullet, all of these boss spirits have a 15% success rate and if it fails, it’ll destroy your item. However, I do not see this data in Comsume.WZ and only as the description in String.WZ for these items. That may be because it’s in the test server. I’ll get a better onfirmation when or if I get into the test server or when the content gets implemented in the official server.

I’ve also located the actual skills for the Spirit Weapons. Here’s an example :

Zakum’s Burning Tower : Summons Zakum to attack an enemy when enough energy is collected.
PvE Stats:
Max Level : 1
Damage : 3000
Attack Count : 1
Mob Count : 15
Burn Probability : 100%
Damage Over Time : 300
DOT Interval : 1 second
DOT Duration : 10 seconds
Cool Down : 600 Seconds
Elemental Attribute : Fire

PvP Stats:
Max Level : 1
Damage : 3000
Attack Count : 1
Mob Count : 15
Burn Probability : 100%
Damage Over Time : 300
DOT Interval : 1 second
DOT Duration : 10 seconds
Cool Down : 600 Seconds
Elemental Attribute : Fire

For PvP, this stuff sounds extremely over powered.

Next, there’s Monster Familiar stuff. I will NOT post all of the data for that, because there are about 600 different images – a card for each monster in the game – so I’ll only give an example. Note : I do not know if this monster is truly able to be summoned for help for attacking monsters, but this is just an example.

Aufheben : Use this card to summon Aufheben to help you attack monsters.

When you summon these monsters, they have a huge variety of skills to use to attack other monsters with. They can hit multiple targets and they can be of a huge variety of types of attacks – poison, stun, etc. I can’t find any specific images of these, so I’ll wait for the extractors to do their business to see if they can find anything. For now, here are some strings as examples of the attacks (these are not all of the strings) :

突進 : 2匹のモンスターに60%の確率で押し出しながら攻撃
Rush : An attack that has a 60% Chance to push 2 monsters.

誘引 : 2匹のモンスターに60%の確率で引き込んで攻撃
Entice : An attack that has a 60% Chance to draw in 2 monsters.

遠吠え : 2匹のモンスターの60%の確率で2秒間気絶させて攻撃
Howl : An attack that stuns 2 monsters for 2 seconds at a 60% success rate.

中毒 : 2匹のモンスターの60%の確率で3秒間中毒させて攻撃
Poison : An attack that can poison 2 monsters for 3 seconds at a 60% success rate.

突撃 : 3匹のモンスターに80%の確率で押し出しながら攻撃
Assault : An attack that has an 80% success rate to push 3 monsters.

捨てられた人形の恨み : 4匹のモンスターに80%の確率で引き込んで二回攻撃
Bitterment of a Thrown Away Doll : An attack that has an 80% success rate to draw in 4 monsters and attack them twice.

狼の咆哮 : 4匹のモンスターが100%の確率で6秒間気絶させ、二回攻撃
Howl of a Wolf : An attack that has a 100% success rate to stun 4 monsters for 6 seconds and attack them twice.

裏切りの毒 : 広域攻撃で、最大5匹のモンスターを10秒間中毒させて攻撃
Poison of Betrayal : With a wide attack, poison up to 5 monsters for 10 seconds.

不滅の愛 : 広域攻撃で、最大6体の敵を引き込んで三回攻撃
Undying Love : With a wide attack, draw in up to 6 monsters and attack them 3 times.

I did manage to get into the test server today, but I barely got in by the skin off my teeth. Was it worth it? Well… Let me try detailing my experience with you.

When I first logged in, it was like any other test server. I started at Maple Island, had to do the quests to get off and whatnot. When I completed the quests, I noticed something hilarious. The quest rewards were equipment that gave insane stats – GM-style stats.

Great stuff, right? I was laughing so hard when I realised I was receiving those items. After that, I got off of Maple Island, talked to Dances With Balrog and advanced to 1st job as a Warrior. I proceeded to go to the Mirror of Dimension and then to the event map where Naomi, the NPC that gave out the Spirit items and Monster Familiar items for the test server, was. When I talked to Naomi, she had the option to give out Spirit Weapon items. Unfortunately, she only gave out two scrolls per person and two boss orbs per person. She had another option to give out Monster Familiar cards, which are an addition to the Monster Book, actually. They get their own tab in the Monster Book, but don’t exactly add to your score in your Monster Book – at least not as far as I’m aware. Enough babbling, I’ll get to the point.

Spirit Weapons :

Spirit Scrolls require your weapon to be at 0 slots before you can apply them to your weapon. Spirit Scrolls can only be used on level 100 or higher weapons. The spirit ability gets tacked on to the bottom of your weapon, where your potential ability would be. The Spirit Scroll has a 15% success rate.


Unfortunately, having only the spirit scroll doesn’t do jack. You can kill monsters and collect spirit orbs from monsters, but your spirit count doesn’t go up and nothing really happens. It’s just there for aesthetics, I suppose. To get what you actually WANT – the ability to make collecting spirit count, the ability to use the spirit skill, etc. – you have to collect a Boss Spirit from certain bosses and apply them to your weapon. Be careful, though! These Boss Spirits have a 15% success rate and if they fail they will blow up your item.

It’s a 100% chance to blow up your item if it fails. The system hardly seems worth it to me… If the Boss Spirits didn’t boom your items, I would think about using them on my Reverse Equinox, but there’s no way I’ll risk blowing it up for this. >_> Here’s a video showing a demonstration of one of the skills. I realise I didn’t put much detail into the video itself, so I apologize for that. I was kind of rushing it when I made it.

Monster Familiar :

Naomi gave out one random Monster Familiar card at a time. When you use these cards, it gives you a popup to name your monster with its unique identity. You can name it just about anything you want! Also, it seems the more cards of that monster you have, the more vitality it has. For instance, I collected 3 Mano Monster Familiar cards and it had 3 whole vitality orbs.

Unfortunately, the Monster Familiar system sucks at this point. For one, people can use it to bot pretty easily. All they have to do is summon it and sit there and let the monster kill for them while they do whatever. Secondly, the monster’s accuracy is level-based, meaning if you take Mano, a level 10 monster, and try to fight Roids, a level 88 monster, you’ll miss far more than you’ll ever hit. This being, you’ll actually have to hunt for higher level monster cards for your monster friends to be useful at higher levels. I guess that gives incentive to hunt higher level monsters. Unfortunately, the monster’s damage sucks pretty bad. When I summoned the level 100 monster – the highest one available in JMST – the thing was only doing 1000 damage, when a level 100 can normally do at least 10x that.

I don’t know if this system is really that good. It doesn’t really SEEM to be that good right now, but it may be better with higher level monsters. Unfortunately, we can’t go that far in the test server, so we’ll have to wait for it to be released in the official server to find out. In the mean time, enjoy this video :

One last thing! I’m so, so, so happy that Nexon Japan finally fixed the drop tables with the implementation of Renaissance! Of course, this is only on the test server, but I REALLY, REALLY hope they keep this!

Pre-Renaissance :

Post-Renaissance :

Before Renaissance, as you can see, most of those items are not in the Monster Book at all (the Secret Mastery Book being the most obvious one, since that was added with Renaissance)! If these drop tables are implemented in the live servers, this means I can finally hunt for potential gear for my Viper! :D While the JMS-original content wasn’t that impressive to me, the new drop tables make me so happy~.

Posted on July 3, 2011, in Featured, KMS, JMS, CMS, TWS News. Bookmark the permalink. 2 Comments.

  1. I kind of fused two blog posts into one from my personal blog to this one, so if I have made any mistakes, please point them out and I’ll correct them. Thank you!

  2. I cannot believe jMS would do such a thing.
    Such beauty…

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